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All the power levels and prices are based on the "Normal" difficulty. For the easy, they're smaller, while on Hard, they're higher. To purchase additional weapons, you must finding a vending machine that sells what you need. So if you come across a machine that sells Omegas, but you're running low on fuel, you'll have to keep searching.
Cost: 5
Power: Weak
Harry's weapon of choice. While also being a good weapon, Harry has
modified his fuel tanks so that they also act as a jet pack! This allows
Harry to attack and fly at the same time. Becuase your flames angle down
as you fly up, this makes this a good weapon for hit and run attacks.
Cost: 10
Power: Weak (Rapid fire)
Harry can also attach Photon ammunition to his Flame Thrower. This
allows him to conserve his fuel for flying and to attack with photon beams.
While these beams may be weak by themselves, their rapid rate of fire more
than makes up for their weak power.
Thermal Grenades
Cost: 10
Power: Strong
The Thermal Grenades are a very good, because they explode on contact
with the enemy, while Harry himself remains unaffected.
Because of this, grenades are very useful when dealing with small enemies
(Such as Spikies) or fast ones (Such as Gremlins).
Cost: 15
Power: Strong (track your enemy)
These auto tracking missiles can be handy, but because you can't specify
WHICH target to attack, sometimes they zoom off after a zombie, when
you are trying to attack one of the flying punks!
Micro Nuke
Cost: 15
Power: Nuclear!!
Micro Nukes drop down right in front of you. After a few seconds they
explode, sending clouds of nuclear energy off to the left and right, wiping
out anything in their path. Luckily the nuclear power has been modified
to only effect zombies and aliens, so Harry is safe from the effects.
Omega
Cost: 15
Power: CLEANS THE SCREEN!!
The "Awesome Omega" will instantly kill almost (Stress the almost) any
enemy on the screen. Great if you find yourself in trouble or overwhelemed
by sheer numbers. OR BOTH!
Like the first game, Harry
(and Diane) must purchase additional weaponry from the personal weapon
dispensers (Vending machines). Each weapon has a different cost. The one difference is that
unlike Alien Carnage, you may buy each weapon from any machine you come
across, so there's no need to go hunting for a certain machine if you need
more grenades, for example.
Cost: Free
Power: Weak
The Photon is the default weapon. Although it's fast firing and you
have unlimited ammo, it's still very weak. Also, because it only fires in a straight
line, even if you jump into the air, its use is limited. Best used against Zombies.
Cost:
10
Power: Medium
This is the next weapon, strength wise. Even though these grenades ARE
stronger than the Photon, their use is somewhat limited by the fact that Thermo-Grenades
detonate on a timer, NOT on contact, like they do in Halloween Harry.
When faced directly with an enemy, the grenades will not be of any use,
as they will simply bounce past your enemy. They are best used either
for snipe attacks (eg. running into range, lobbing the grenades then running
away and letting it destroy the enemy), over head attacks (e.g. dropping
the grenades on the heads of enemies) or for simply destroying weak ground
(Useful when searching for hidden areas)
Cost: 15
Power: Medium
While the missiles are just as strong as the grenades, they have the advantage
of automatically tracking enemies. But their tracking abilities can work
against you as sometimes as a missile will chase after a flying enemy that
poses you no threat, while you have a zombie heading towards you.
Because of this, missiles should not be relied upon as your main offense.
But against flying foes, which can be difficult to hit with your Photon,
the missiles are supreme!
Cost: 15
Power: NUCLEAR!!
These small nuclear devices are the strongest weapon you can obtain,
replacing the Omega, which isn't in Zombie Wars. When released, you will
drop the device right in front of you. Because of the delicate nature of
Micro-Nukes, they cannot be thrown or fired. Best used for overhead assaults
on very powerful foes. (e.g. Fly overhead using your jet pack, then release
the Micro-Nuke.)